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Dwarf fortress fps counter position
Dwarf fortress fps counter position







dwarf fortress fps counter position

are there ponds or a carp-free stream nearby? If so appoint one fisher (remember that raw fishes can't be eaten, they will have to be prepared first!) It won't be much at first but it's an easy steady stream of food that will help (and you can even make booze!). are there shrubs not far from your keep? If so, then appoint one herbalist and designate a load of shrubs. It's important to avoid having them adopted or else you might start an invasion of pets and the deat of your FPS counter.Īnyway, if you have food shortage which can possibly doom your budding fortess: Then I slaughter the youngs as soon as they are born. One male, even a chained one or even one stuck in a cave ont he other side of the map, is sufficient. If somehow I want some animals to reproduce (for bones or food), I will chain a couple of females and one male in a room. It makes for a good potential larder, it saves on pathfinding and help morale. I always cage animals, usually in several separate fancy cages that I put in public places (excepted for vermins, of course). I also like to buy exotic pets from elves. If I have have ponds or streams not far away, I will nominate one fisher (who is likely to die horribly in an ambush but will bring some more food and useful turtles anyway)Ĭombined with the initial stock fromt he wagon, it's enough to get the colony started and not bother with food and booze.Ĭoncerning animals, I don't bother with hunting (except with cage traps) but since migrants like to bring pets, there will a moment where I will have a surplus of animals. I also take another dorf with some skill in wild plants gathering (to supplement food stocks until the farms are up and running).

dwarf fortress fps counter position

This means less wastage on seeds (a rookie farmer will get a "stack" of one plant while a skilled one would get much more).

dwarf fortress fps counter position

I start out with one or two skilled farmers (one farmer/brewer and one farmer/cook, later some dorfs will replace them as cooks and brewers). A vertical shaft above the butcher's workshop works well, but make sure you put walls up around the edges at the top so your butcher doesn't get shot by goblins.įood never had been much of a problem for me. For best results, put your butcher's workshop near your meeting place and figure out a way to handle the inevitable miasma. Animals like to hang around the meeting place, and the butcher must physically drag them to the butchery. The middle step is hauling the animal from the meeting place to the butcher's shop. The last step is the butchering itself, and having a dedicated butcher will speed this up a little because that dwarf will have higher butchery skill, but don't expect to actually notice the benefit. Use whatever routine works for you, but remember that there's an animals tab in the stocks screen. The first part is all you, since you have to manually select animals to butcher and this takes a lot of time. There are three steps in the butchering process that contribute to the time it takes to complete the job. The trapped cows will try to pathfind to your meeting area, each of them pinging the expensive pathfinding routine many times each second. Yes, they will breed that way, but doing so will have some undesirable side effects on your frame rate.









Dwarf fortress fps counter position